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Criterz Forum

the criterz mmorpg game forum!
 
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Idk if we will keep all of our users and posts, and what not. But soon-ish we will be moving from forumotion to SMF or somthing.
Sorry for the no updates the past two weeks. VERY soon, there will be a new forum, and friday features will start up again.

 

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hoagie master 12
supportfth
6 posters
AuthorMessage
supportfth
I post too much
supportfth


Number of posts : 366
Age : 27
Location : Brazil
Registration date : 2009-01-18

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PostSubject: Further 1.0 news...   Further 1.0 news... EmptySat Jan 24, 2009 7:18 am

EDIT: I don't know when I'm finishing it. I stopped working on it for a couple of days to give a rest out of criterz.

Well...

Here there are some things ill also be fixing/editing:

- Doors, so that when the mouse is over them, they open
- The Mouse, now, mouse will not show, just the happy face with the arrow Smile
- A very simple preloader....
- Username/Password memorizaition


Last edited by supportfth on Tue Jan 27, 2009 2:44 am; edited 2 times in total (Reason for editing : more stuff)
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http://redprintproject.webs.com/
hoagie master 12
all hail hoagie master xD
hoagie master 12


Number of posts : 361
Registration date : 2008-07-31

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptySat Jan 24, 2009 7:43 am

thats cool i guess.
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https://criterz.forumotion.net
supportfth
I post too much
supportfth


Number of posts : 366
Age : 27
Location : Brazil
Registration date : 2009-01-18

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptySat Jan 24, 2009 9:42 am

Welll

I was planing the to release the colth system today... but...

Due to an idea, i decided that it'll be tommorrow, what's the idea:

I'll, insted of making 1000 lines of code to decide if the game puts the Blue Propellor Hat on the slot 1 or slot 10, i'll make that you have infinite slots, so, you'll never need to worry about selling (and me to... tongue ), this will take some more time, but it will be better for the game and me...

so... until tommarrow!


forguet that! i just do 10 slots and some functions... everything will go fine Smile


Last edited by supportfth on Sat Jan 24, 2009 10:22 am; edited 1 time in total (Reason for editing : wow)
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http://redprintproject.webs.com/
supportfth
I post too much
supportfth


Number of posts : 366
Age : 27
Location : Brazil
Registration date : 2009-01-18

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptySat Jan 24, 2009 2:34 pm

well, ive definitely got no idea when i'll finish BETA BETA.... just too uch code in so little time..

but i'll sure end it by monday. for sure
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http://redprintproject.webs.com/
supportfth
I post too much
supportfth


Number of posts : 366
Age : 27
Location : Brazil
Registration date : 2009-01-18

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptySat Jan 24, 2009 3:02 pm

Yay!

Making this code, made me beat my column record! My record is now 280 cloumns!

Well, anyways...

I've finally finished ONE FUNCTION (Which took me exactly 2 hours... the longest and more complicated function I've ever done... yeah...)

But, the good new, that now I can just simply put one line of code, and do everything that function specifies!

Finally I get to do something Useful...
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http://redprintproject.webs.com/
skider
ninja criter
skider


Number of posts : 79
Location : making my many websites!
Registration date : 2008-11-01

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptySun Feb 08, 2009 11:37 am

lol this version is cool!
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hoagie master 12
all hail hoagie master xD
hoagie master 12


Number of posts : 361
Registration date : 2008-07-31

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptySun Feb 08, 2009 2:13 pm

also. i am planing to add coins to this next version. i WAS gonna release a multiplayer alpha, but i cant get my connection to work.
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https://criterz.forumotion.net
supportfth
I post too much
supportfth


Number of posts : 366
Age : 27
Location : Brazil
Registration date : 2009-01-18

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptySun Feb 08, 2009 3:31 pm

yeah i know. smartfix sometimes lets me to my nerves... soimetime, i'll try to make a simple socket server in java (not me, a professional, a "friend")
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http://redprintproject.webs.com/
jstarwars©
trainee mod
jstarwars©


Number of posts : 305
Age : 27
Location : why would you want to know? STALKER!
Registration date : 2008-08-07

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptySun Feb 08, 2009 3:39 pm

this is getting too advanced for a little graphic designer...
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pinapple
critter
pinapple


Number of posts : 26
Location : In the US silly!
Registration date : 2008-09-25

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptySun Feb 08, 2009 7:37 pm

I know some of that stuff. To make the mouse hide put this code on the frames you want it to remove it or hide:

Code:
Mouse.hide()

If you want to know more I can help. I added you on Microsoft Messenger so I can give you the codes that way supportfth.

= )
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http://kenteru.com
skider
ninja criter
skider


Number of posts : 79
Location : making my many websites!
Registration date : 2008-11-01

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptyMon Feb 09, 2009 12:57 am

lol wahoo! coins i cant wait
will they save?
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supportfth
I post too much
supportfth


Number of posts : 366
Age : 27
Location : Brazil
Registration date : 2009-01-18

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptyMon Feb 09, 2009 10:40 am

yeah. sure. coin system is alredy done.; if you played alpha, you can click on options and you'll see like "Coins: 100"

NOTE: I'm not a faker. That thing saying coins: 100 really means you have 100 coins. is not like club waddles....
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http://redprintproject.webs.com/
ferretfinder90
Soccer is da BEST All hail me So what now. Ya better listen to me
Soccer is da BEST All hail me So what now. Ya better listen to me
ferretfinder90


Number of posts : 326
Age : 28
Location : earth
Registration date : 2008-11-22

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptyMon Feb 09, 2009 12:39 pm

Hmmm, yea the multiplayer isn't done yet..... and I would know..... I had to sit through 11 attempts of hoagie getting multiplayer, and when he goes on messenger I bet he'll give me another one.......:\ xD
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supportfth
I post too much
supportfth


Number of posts : 366
Age : 27
Location : Brazil
Registration date : 2009-01-18

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptyTue Feb 10, 2009 11:33 am

Well i heard rumors that you can create a server, and then, put smartfo in that server, and it MAY work...

that can be done wioth virtual machines..
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http://redprintproject.webs.com/
hoagie master 12
all hail hoagie master xD
hoagie master 12


Number of posts : 361
Registration date : 2008-07-31

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptyTue Feb 10, 2009 1:05 pm

ferretfinder90 wrote:
Hmmm, yea the multiplayer isn't done yet..... and I would know..... I had to sit through 11 attempts of hoagie getting multiplayer, and when he goes on messenger I bet he'll give me another one.......:\ xD
well the system, but im talking about actually earning them ;P
shudn't be too hard. like converting it like club penguin. you get 3000 points, its 300 coins.
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jstarwars©
trainee mod
jstarwars©


Number of posts : 305
Age : 27
Location : why would you want to know? STALKER!
Registration date : 2008-08-07

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptyTue Feb 10, 2009 3:02 pm

I thought there was going to be a new beta/alpha yesterday?
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hoagie master 12
all hail hoagie master xD
hoagie master 12


Number of posts : 361
Registration date : 2008-07-31

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PostSubject: Re: Further 1.0 news...   Further 1.0 news... EmptyTue Feb 10, 2009 4:24 pm

who said that? i never did. maybe supportfth did, but not me.
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