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 Galaxy INT

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supportfth
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Number of posts: 366
Age: 12
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PostSubject: Galaxy INT   Sat Mar 14, 2009 7:18 pm

This was an idea I had a long (really long) time ago, when I stred to learn Java...

My idea was, to create a Flash Simplifier, for Galaxy...

But, what I mean by Flash Simplifier?

Well, simply, specially the ones which alrey saw the codes of criterz, (especially, the one for moving)

Not big, but, imagine to have to write that averytime you need to move a sprite.. gets annoying, right?

Well, so insted of doing that, the line of code would be:

Code:

import files.int.galaxy-ca.net.*
//move it
spriteMoveOnClick(true);
//when it hittests, stop it
spriteOnHitStop(true);


those are too very simple examples, but, aslo, if i learn java, tehre will be cods like:

Code:

import files.int.galaxy-ca.net.*
//socket conection
startConnection(8080, 127.0.0.1);
//chat
startChat(true);
//connect database
databaseConnect(127.0.0.1, pass, databasename){
command[];
}

tell me if its a good idea or not...

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hoagie master 12
all hail hoagie master xD


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PostSubject: Re: Galaxy INT   Sat Mar 14, 2009 10:40 pm

Idk. I get REALLY confused when it comes to java =P
even more with css and php
xD

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ferretfinder90
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PostSubject: Re: Galaxy INT   Sun Mar 15, 2009 12:53 am

Sounds liek a great idea! Just that whenever I need a code, Hoagie gives me it, and all he does is open criterz and copy and paste =P. lol (or I ask you xD)
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supportfth
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PostSubject: Re: Galaxy INT   Sun Mar 15, 2009 11:44 am

that is the idea. istead of coding, just, using simple codes to replace larger lines of code.

one other code, that i really wanted to do is:

screenType(1/*this would be like a clubpenguin screen*/);
//screenType(2/*this would be like a plataform game screen*/);

lol. idk. i'l do it.

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PostSubject: Re: Galaxy INT   Sun Mar 15, 2009 12:39 pm

and u know, using a server, you DONT use that ip they giv ya. im sure yu know, that only connects tour pc locally.

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PostSubject: Re: Galaxy INT   Sun Mar 15, 2009 5:26 pm

yes, i know, the ip 127.0.0.1 is the localhost's ip, if i'm not mistaken. or, it will be the local machine's ip, anyways, it's one the those two. i think.

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